

I get the sense that Sonic Frontiers wants to be a mature, somber game (Roger Craig Smith portrays Sonic with a deeper voice here). We’re stuck with a Sonic game narrative aiming to turn the cartoon series into something much more serious and not doing it well. Meanwhile, a mysterious digital girl named Sage, who has a surprising connection to Eggman, taunts Sonic as he explores the world Sonic explores the island from there, discovering that his friends are trapped in Cyberspace and that an unstoppable force that wiped out an alien civilization may soon return. When they arrive, a mysterious force knocks Sonic out and sends his pals ( & Knuckles) into a digital dimension. Sonic, Amy, and Tails are all attracted to the Starfall Islands by their Chaos Emeralds. Sonic Frontiers‘ long list of problems begins with its narrative. It’s not unplayable it’s just unpleasant to play. I had a thoroughly baffled look on my face throughout the entirety of Sonic Frontiers‘ 20-hour runtime, and you probably will too. Its jerky gameplay makes for a lackluster Sonic entry, design problems lead to a mediocre open-world game, and weak visuals don’t even position it as a great current-gen showpiece. I’ve reviewed some terrible games this year, but none have left me as confused as Sonic Frontiers. Sonic Frontiers beginner’s guide: 5 tips and tricks to get started Sonic Frontiers is getting new playable characters and story content next year


Sonic Superstars brings the series back to 2D with co-op
